GAME 1304 - Level Design Prerequisites: GAME 1303
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.
Semester Hours: (3-2-3)
CIP: 10.0304
Click here for course schedule information.
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